

The game also features good-evil racial alignments with 3 different types, lawful, neutral, and chaotic. A unit trait modifies the unit in small ways, such as slightly increasing damage or allowing the unit to move farther per turn. When a unit is created, they are usually randomly assigned 1 or 2 traits, except in special cases. In campaigns, experienced units are carried over between scenarios. For example, a player can have a common level 1 horseman become either a level 2 lancer or level 2 knight when he levels up. Units can level up and even branch out into multiple new class types. Experience and LevelsĪs units fight, they gain experience for each enemy killed. If a unit enters a hex that is adjacent to an enemy unit, it enters the enemies Zone of Control and forces the unit to stop and either attack or wait.

An interesting feature in Battle for Wesnoth is Zone of Control. The goal is typically to eliminate the enemy team's commander, although there are other goals in single player scenarios.

Players capture villages to increase their gold supply, which they can then spend to recruit new units in town. Terrain also effects the battlefield by increasing or decreasing the odds of a unit's attacking being successful. The game is played on a grid of hexagons, each of which represents a different type of terrain (forest, plains, mountains, etc.). The gameplay is most similar to games such as Advance Wars and Fire Emblem. Gameplay Core Gameplay At the beginning of this tutorial battle, the objectives are displayed for the player It was originally released on June 18th, 2003 and was added to Steam on May 2nd, 2018.
THE BATTLE FOR WESNOTH GAMEPLAY FULL
It can be downloaded at It features over a dozen official single-player campaigns, a full tutorial to introduce players to the game, online multiplayer, several different races, and rich 2d graphics. The Battle for Wesnoth is a free turn-based strategy game with a fantasy theme.
